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Genshin Impact Version 2.4: How to clear Floor 12 of the Spiral Abyss - tips and tricks

Floor 12 of the Spiral Abyss has reset, making the well-nigh challenging series of fights in Genshin Affect to date. Fifty-fifty players with strong teams volition struggle to clear the Screw Completeness in one shot. If y'all aim to get all nine-stars on this floor, yous will probable have to run through Floor 12 more than than one time.

Each Spiral Abyss update grants a unique buff to assistance you out on your battles. This update is the Blessing of the Abyssal Moon: Blade-Flourish Moon. This buff has the post-obit effect:

When the active character'due south Normal, Charged, or Plunging Attacks hit opponents multiple times within 2 seconds, that character'south Normal, Charged, and Plunging Attack DMG is increased by 5% for 8 seconds. Max 15 stacks. This event tin be triggered one time every 0.1 seconds and volition be cleared if the character goes downwards or leaves the field.

Floor 12's Leyline Disorder is a piddling more complicated than Floor 11'south. If you aren't diligent, you might detect yourself dealing less impairment than normal. This is the Leyline Disorder for Flooring 12 of the Spiral Abyss:

"Certain opponents in this challenge possess the Honed Spirit effect, which grants them 10% Physical and All Elemental RES. When opponents with Honed Spirit take hits from attacks that are considered Normal Attack DMG, they volition lose 3% Concrete and All Elemental RES. A maximum of 30% of each may be lost this way. The RES lost this way will be reset every 20 seconds."

When drafting teams for Flooring 12 of the Spiral Abyss, you lot'll notice something catchy. Floors 12-1-2 and 12-2-ii lend greatly to freeze teams and AoE impairment, but Floor 12-3-2 doesn't and requires high single-target damage. This is a trait many freeze teams lack. As a upshot, if you lot aim for 9-star completion, y'all willlikely have to run through the Abyss more than than once.

You can earn 8-stars, for example, by failing to meet the condition of a certain floor. However, if you run through the Completeness again and run into the status of that floor with a different team, yous will proceeds 9-stars, equally the stars you gain are cumulative.

Recommended Characters

Teams are tricky to draft in this stage due to the different needs required for every chamber. Some chambers here require high amounts of single-target damage, some crave a shielder, some require Hydro characters, some require freeze teams, etc.

As a event, information technology'southward difficult to recommend certain characters as usual compared to different Abyss cycles. Most Abyss cycles often allow yous run through the entire Abyss in a unmarried run, but not this time. You may discover yourself running through this floor more than one time.

  • Ganyu / Ayaka / Freeze team:Freeze teams are important for floors 12-1-2 and 12-ii-2. On Floor-1-ii, bringing a Freeze team is viable every bit y'all will always bring a Hydro character, and a Hydro character is pretty much required on this floor due to the Pyro Lector. Floor 12-2-two sees two Hydro Lectors, which tin be permafrozen and easily dispatched of.You may need to swap off a Freeze team for floor 12-iii-2 if your single-target damage is not loftier enough.
  • Arataki Itto / Noelle / Geo team:While a popular strategy this Abyss cycle is to alternating between a Freeze team and another for your second squad, information technology was possible for me to 9-star this Abyss using a Geo squad. Itto, in detail, has loftier single-target damage, and using Zhongli or Noelle tin help y'all easily deal with the Primo Geovishap.
  • Tartaglia / Xiangling / Bennett:If y'all don't have a good Freeze squad, information technology's possible to vaporize the Hydro Lectors' shields rather than freezing them. This method is more difficult due to how mobile the enemies are, but information technology's certainly a feasible alternative.
  • Hu Tao:Unmarried-target impairment is valuable this floor, and Hu Tao is the queen of single-target damage.

Flooring 12: Chamber i – Commencement Half

We're starting in an overwhelming fashion. The Perpetual Mechanical Assortment one time made waves of controversy equally it previously made an appearance in the Abyss before. Now, it'due south back. And it's literally the commencement battle. For attack patterns, you can follow this guide here.

It'due south worth noting the boss seems to enter its 2nd phase later on than usual. You can wipe out most of the Perpetual Mechanical Array's health while it'south in its first phase. Unfortunately, aside from memorizing attack patterns and some luck, this is a DPS cheque. If your characters are non built strong enough, y'all likely won't be able to 9-star this flooring. At that place are some ways to ensure yous get a perfect articulate, though.

The Perpetual Mechanical Array may often fly up in the air. If this is the PMA's showtime set on, you lot may lose some time. Consider resetting the match until you get a more favorable attack pattern.

Floor 12: Chamber ane – Second Half

This floor has ii waves of different enemies. The outset moving ridge is a group of Rockhound Whelps, which aren't too hard to deal with. Be careful of the Corrosion mechanic, equally they can whittle your health down before yous know it. In one case you defeat the Whelps, the more challenging part of the chamber presents itself.

A Dendro Samachurl, Pyro Completeness Mage, and Pyro Lector volition challenge you side by side. This is why you'll demand a Hydro graphic symbol. There are two sources of heavy Pyro shielding here that quickly goes down to Hydro attacks: the Pyro Abyss Mage and the Pyro Lector's 2nd phase.

The Pyro Lector will gain a huge Pyro shield that Hydro damage is constructive towards. This phase occurs once you lot deal about fourscore% of its HP. It's recommended yous attack the enemies in this gild: the Dendro Samachurl, the Pyro Abyss Mage's shield, and then the Completeness Mage + Pyro Lector at the aforementioned time with AoE harm.

Whittle downwardly the shield with Hydro harm and then move on to the next floor. The next chamber is also a challenge, just not too bad if yous know what you lot're doing.

Flooring 12: Bedchamber Two – Starting time Half

Shockingly, the next challenge is another World Boss: the Primo Geovishap. While this can be an intimidating fight, information technology's really trivialized if you have loftier single-target damage and Zhongli. (If you lot don't have Zhongli, he's, fortunately, getting a re-run very soon.)

The Primo Geovishap volition use attacks that can be countered with the usage of shields. This accounts for a ton of damage. Supplemented with high unmarried-target damage of your own, it'due south actually not a big challenge.

If yous have Zhongli, many of its attacks are pretty little and don't do much to dent his massive shield. But otherwise, you can study upwardly his assault patterns with this guide here.

Flooring 12: Chamber Two – Second Half

This floor is pretty straightforward. Two Hydro Lectors that spawn Hydro shields once you wipe out most of its HP. If you lot accept Cryo characters, similar Ganyu, Ayaka, or Chongyun, this fight becomes a cakewalk. You can freeze them permanently once they spawn their Hydro shields, so it'southward no problem.

As a result, this chamber is actually not that hard if you use a Freeze team. Yet, be mindful: on the next chamber, you'll have to fight the Maguu Kenki. Most Freeze teams struggle a bit against this boss, as he requires lots of single target harm.

Therefore, I opted to employ a standard Childe International squad consisting of Tartaglia, Kazuha, Xiangling, and Bennett. (You can swap out Kazuha for Sucrose.) The vaporize from the two Pyro characters was merely enough to wipe out the Hydro Lectors' shields in time. Nonetheless, I was able to have out the Primo Geovishap in about a minute, meaning it took me a sizable corporeality of fourth dimension to defeat these enemies. Be mindful that using Pyro characters may require you to defeat the Primo Geovishap apace.

Flooring 12: Bedroom Three – First Half

Chamber 3 is actually the easiest chamber on Flooring 12 if you lot bring the right teams. The beginning one-half is incredibly standard. The game volition kickoff with two Ruin Guards. Once you defeat those two (it'south not hard to group them up, they often will naturally), you'll then accept to defeat two Ruin Graders.

While this fight was a fiddling like shooting fish in a barrel, you need to deal tons of impairment at once. Arataki Itto does stiff AoE and single-target damage, which is why he was my DPS of choice for my offset team. With such high numbers, this floor was not a problem. You may struggle with characters like Yoimiya or Hu Tao simply due to the loftier wellness of these enemies.

Floor 12: Chamber 3 – Second Half

This chamber sees the return of the infamous Maguu Kenki. I actually find this boss pretty easy, but he'southward controversial in the Completeness due to one mechanic: for the first ten seconds of the battle, while the boss charges up, he's completely invulnerable.

You lot can apply this phase to your advantage. Y'all can run into in the image above all my Elemental Bursts are down. But, past hit the boss in his invulnerable stage, you lot can generate energy particles to charge upward your Elemental Bursts. This makes it then y'all tin be a trivial less mindful of what Elemental Bursts you lot utilize in the previous chamber.

Y'all tin can acquire the Maguu Kenki's attack patterns.

If yous cleared this floor, congrats! Y'all have finished the Screw Completeness. You lot have enough of fourth dimension now to build upwards your characters for the next cycle, which is looking rather challenging to deal with.

Source: https://www.gamepur.com/guides/genshin-impact-version-2-4-how-to-clear-floor-12-of-the-spiral-abyss-tips-and-tricks

Posted by: hughesconsel.blogspot.com

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